![]() But it works great with mods which add alternative base-load generation, such as nuclear reactors, thorium reactor or perhaps hot spring. In vanilla it's only really useful to activate backup oil power if the coal power isn't enough, or to monitor the "health" of the power plant and output it as a signal for display at another location. If the storage tank starts being drained it means the power plant can't keep up with the load. Then you add a storage tank and link it to the circuit network. These laser capacitors are very cheap and significantly reduce repair costs and perhaps save laser turrets from destruction (however steam engines are significantly more iron-expensive per MW than accumulators - so if you have ample oil and copper then logically you'd just use accumulators)Īnother niche use which is almost useless in vanilla is for sensitive load-monitoring, you build something like a 2/28/21 - it just needs to be slightly over-ratio on steam engines. For this you can build like a 1/14/60 - although in these designs the storage tanks are pretty much optional because a steam engine stores enough water for 2s worth of generation which is usually enough burst electricity to wipe out a biter attack. For backup steam or for "load topping" because you don't know how long you're going to need the extra power for, it's best to have the steam engines able to operate at full power indefinitely, there's no level of hot water storage which is logical or optimal if you don't know how much storage is needed.Ī slight semi-exception is "laser capacitors", especially on heavier biter settings if you beeline laser turrets instead of using gun turrets (which IMO is usually a poor decision, but if you have little iron and lots of oil it's a solid choice) then during an attack the lasers can use like 10x the power as the rest of your factory. I generally find little merit in storing hot water except to deal with the predictable daily cycle.
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